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RIVER UP!

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RIVER UP!

RIVER UP!

2011

Designed by Alberto Corral

Published by (Web published)

Description

Once a year, salmon undertake an epic journey, leaving the sea and going up rivers to reach their spawning grounds. Throughout this journey, the salmon are not fed, and struggle to make headway against the strong flow river and survive natural predators, as well as fishing gear man. Only stronger survive, thus becomes the natural selection of species and genes are transmitted from the best individuals. In this game, each player manages a group of 5 salmon, its aim is to cross a river card deck using a deck of cards numbered from 1 to 45. The choice of cards is secretly and simultaneously, by order of the value of the cards, players choose which cards remain in the river, trying to accumulate miles and to avoid bears and fishermen. But playing big cards can cause fatigue, and the player playing the highest card must take the lowest. In addition, a positive score high cards at the end of the game, if held in hand. Finally, the only way to draw cards without waiting to drain your hand, issacrificing a salmon .... _______________ Una vez al a o, los salmones emprenden un pico viaje, abandonando el mar y remontando caudalosos r os hasta llegar a sus territorios de desove. A lo largo de dicho reco-rrido, los salmones no se alimentan, y luchan por avanzar contra la fuerte corriente y sobrevivir a los depredadores naturales, as como a las artes pesqueras del hombre. S lo los m s fuertes consiguen llegar; de este modo, se hace la selecci n natural de la especie y se transmiten los genes de los mejores individuos. En este juego, cada jugador maneja un grupo de 5 salmones; su objetivo es recorrer un mazo de cartas de rio, usando una mano de cartas de impulso numeradas del 1 al 45. La elecci n de cartas es secreta y simult nea, y por orden del valor de las cartas, los jugadores escogen qu cartas de r o se quedan, tratando de acumular kil metros y evitar osos y pescadores. Pero jugar cartas altas provoca fatiga, y el jugador que juega la carta m s alta es penalizado robando la m s baja. Adem s, las cartas altas punt an positivamente al final del juego, si se conservan en mano. Por ltimo, la nica forma de robar cartas sin tener que esperar a agotar la mano, es sacrificar un salmon....

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Game data sourced from BoardGameGeek, used under their API terms.