Zardot
1986
Designed by (Uncredited)
Published by Parlour Masters
Categories
Description
In this prelude to the Parlour Master Series of games, players must maneuver their 9 RHUES to capture the RHUES of their opponent. The board contains 37 dots in 9 rows. The rows, each offset from their neighbours by half a dot, are 3, 4 or 5 dots wide. RHUES can move one dot to any adjacent dot. Movement will result in a capture if the destination is occupied by an opposing piece. Six dots are designated "safety dots", which, when occupied, will prevent the capture of the occupying piece. The first player to capture all 9 opposing RHUES is the victor.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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