Dust Warfare: Core Rulebook
2012
Designed by Andy Chambers
Published by Fantasy Flight Games
game description publisherthe year world war ii rage fuel discovery alien technology world superpower develop unprecedented weaponry include laser phaser cannon massive combat walker war machine stride battlefield protect heavy armor devastate enemy troop fearsome cannonsin dust warfare player assume role general command custombuilt army squad walker hero draw axis ally versatility wage ferocious battle control rare ore vk need fuel powerful superpower weaponsthe dust warfare rulebook introduce unprecedented player engagement player draw action command phase choose spend command point escalate battle spend command point early advance sustain early lead save dramatic lategame effect decisively turn tide battle command phase present player chance exert influence command style field battle engaging new wayplayer chance activate force unit phase reaction mechanism fully engage opponent turn enemy unit close begin open fire choose spend action turn react keen commander good use reaction option learn good feint bait opponent react drain available actionsdesigne renowned miniature guru andy chamber dust warfare core rulebook integrate dynamic engage new game design stunning model dust tactic dust warfare player build army exact set miniature dust tactic game forward continue draw wealth fantastically detail miniaturesintegrate dust tactic dust tactic revise core set
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