Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming
1994
Designed by Arty Conliffe
armati complete rule system simulate battlefield tactic ancient medieval renaissance army armati army assemble size player build suit financial resource desire quotlookquot army include divide period permit great array quoteligiblequot opponent period game mechanically simple battle fight hour advanced rulesarmati emphasize careful battleplanning execution playergeneral modify particular army system general command armati stress tactical generality inherent warfare exceptional battlefield occurrence particular battle reduce advantage player quothelicopter viewquot provide believable simulation ancient warfare armati permit freewheeling unit maneuver common rule set unit movement control especially close proximity enemy general plan battle critical success alter moment momentarmati represent soldier type base tactical usage weapon armor equipment contribute unit fight efficiency armatis combat system emphasize tactical situation management theoretical weapon effectiveness
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