Deathfear
2012
Designed by Gilbert Nicoll, Adam Watts
Published by Travesty Games, Archon Games
Deathfear is a board game in which each player takes the role of an adventurer trapped in a demon's tomb. The object of the game is to collect the parts of that demon and use them to eliminate the other players. Movement is determined by dice rolling, and combat takes place by simply landing on a square occupied by an opponent. The demon parts are represented by cards placed in four locations within the tomb. Each card grants unique abilities such as ranged attacks or teleportation. After six or more of these cards have been collected, the player may opt to transform into the demon for a limited time. If that player eliminates all of their opponents within that time, they win the game... if not, they die.
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Game data sourced from BoardGameGeek, used under their API terms.
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