I'm the Brain
1962
Designed by David Solodar
Published by Solodar, Inc.
Categories
Description
Players compete to advance their tokens through the various points of achievement pictured throughout the game. To win, a player must be the first to advance all of his tokens into the Success circle. Patents are acquired and royalties are thereafter collected. Special privileges and penalties are encountered during play, which enliven and enhance interest in the game.
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Game data sourced from BoardGameGeek, used under their API terms.
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