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Night Drop: 6 June 44

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Night Drop: 6 June 44
Rank #13259

Night Drop: 6 June 44

2012

Designed by Laurent Closier

Published by Battles Magazine

Rating
7.4
Weight
2.4/5
Description

night june nd st airborne division parachute utah beach order secure approach beach wave landing force sector flood german transform stream lowland swamp increase strategic value bridge road region bridge locate commune chefdupont crossroad saintemegravereeglise primary importance ally fact withouth capture impossible advance quickly cotentin peninsula enlarge bridgeheadthe paratrooper nd airborne need drop drop zone th pir northwest saintemegravereeglise th pir north amfreville th pir south amfreville americans reservation chance success airborne operation landing zone surround swamp small error lead heavy loss pessimistic prediction casualty rate fly cotentin troop transport fire german antiaircraft defense throw disorder pilot break formation give order jump drop zone reach leave parachutist dozen kilometer away objective fortunate land swampland drown heavy equipment threequarter paratrooper land suppose lead complete disorganization american troop drop france general state disorder result series clash southeastern cotentin german disorganized limit engagement enemy force objective strength remain unknowndespite extremely high rate loss night june american paratrooper nd st airborne division accomplish great deal assign mission german disorganize chaos incapable counterattack landing beginquotnight dropquot simulate hour june focus operation conduct nd airborne division night time game turn american player regroup scatter force order reform company regiment long reorganization remain undo american troop remain vulnerable american player know objective prioritythe german player use opportunity create disorder american rank chase isolated paratrooper surprise airborne assault keep german blind objective adversary daylight come german player slowly begin learn intention american troop well organize reinforcement arrivefor american player knowledge objective strength unit advantage enemy superiority benefit allow bluff opponent attack less important objective oblige german player critical choice continue defend hex middling importance risk abandon important hex focus defend important hex risk having quotfooledquot enemy randomness drop priority assign objective arrival german reinforcement assure different game time countersquot x quot map page rule bookletscale counter american company german sectioncompany game turn hour hex meterssource publisher description

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