Fateful Lightning: The Battle of Gettysburg
1994
Designed by Chris Perello
Published by XTR Corp
semimonster coverage battle gettysburg game use x inch map yard hex counter represent individual regiment artillery battery leader divisional level map cover bit area gettysburg give player plenty room maneuver game nearly level spirsquos terrible swift sword battle gettysburg game quickly somewhat streamlined rule initiative system randomize whorsquos go long turn random event chart occasional allow player enemy unit launch free counterattackfrom rulebookldquothe sequence play moveandshoot initiative rule variable number turn day player guess initiative rule help help gain advantage itrsquos good interest pressure combat stress unit morale turn bloody unit stand fight allout charge clear ground fast cost high casualtiesrdquo
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